Monday, 13 February 2012

Interactive Artwork


Sick and tired of staring at Van Gogh’sStarry Night and being unable to manipulate it with your fingers? Enter: Greek digital artist Petros Vrellis and his interactive Starry Night animation.
Using openFrameworks, Vrellis transformed Van Gogh’s masterpiece into an interactive painting capable of rearranging itself through touch-sensitive gestures. Additionally, background music responds to changes in the animation’s flow.
You can learn more about it here.

Tuesday, 7 February 2012

Monday, 6 February 2012

NW1: Nerf War 1


Nerfing Private Ryan
The escalation: 
It began with a single shot. One whistling tube of foam, flying through the air like a dive-bombing hawk. It’s target? An innocent Matmian’s head.
*THUD* 
It had begun. Within a week, a full-scale battle could be heard coming from above the peaceful lower-living Matmians. The sky dwelling ones had started something that would eventually lead to a full-scale war. An arms race developed. But this was no cold war, this was a ‘Foam War’.
The fight:
The lower-living Matmians were out numbered and out gunned, but their spirit was strong. One brave soul took on the aggressive sky-dwellers. He did not last long.
However, single man strike teams continued to raid the sky dwellers domain. Each and every time, they were taken down. Occasionally, the sky dwellers would venture down in 3 man parties to target an individual. They began to put resources into research and development, culminating in a magnum based nerf gun. You certainly knew if you had been hit by one of them. They even started a training camp, using printouts of the faces of lower-living Matmians for target practice.
Yes, the sky dwellers were organised and equipped while at the same time, the Matmians below were embroiled in civil war – targeting each other.
Balance of power:
It eventually became clear that if the lower-living Matmians were to survive, they had to band together. The fight was on. A new weapon was brought into the fray by a well funded lower-living Matmian: a rapid firing nerf gun, bigger than anything either side had witnessed. Modded to the hilt, it struck fear into all who saw it. The balance of power began to shift. However, could the lower dwellers remain organised to take the fight to the sky dwellers and win?
Time will tell…
Disclaimer
Do not try this at home. Trained professionals were used.
No Matmians were truly injured in the nerf war.
[image manipulated from original Saving private Ryan poster]

Sunday, 5 February 2012

Using Gamification to Increase Brand Loyalty and Engagement


Gamification image via BigDoor
Samsung is embracing a business trend called gamification, which takes elements from games and applies them to other settings.Companies like Recyclebank, for example, use game incentives, like points and rewards, to prompt consumers to perform eco-friendly activities. Other businesses offer awards like virtual badges to induce their employees to embrace corporate goals and increase productivity. Meanwhile, a number of well-known retailers and brands, including Samsung and Warner Brothers, are employing point reward systems as a way to engage customers more deeply.
For companies, the premise of gamification is that it engages people in the kind of reward-seeking behaviors that lead to increased brand loyalty, not to mention increased profits. By tracking the online activities of people who sign up for such programs, companies can also amass more detailed metrics about each user — the better to identify the most active customers.
“People use gamification to measure and influence user behavior to meet their business goals,” says Kris Duggan, the chief executive of Badgeville, which designs game-based programs for companies, including Samsung.
Game techniques, Mr. Duggan says, prompt consumers to spend more time on company Web sites, contribute more content and share more product information with Facebook and Twitter adherents. One of his clients, he says, uses a gamification program to collect information about 300 actions — like posting comments or sharing with a social network — performed by several million people.
Read the entire NY Times article here

Wednesday, 1 February 2012

Disney’s Second Screen technology a treat for movie lovers


“…as movie technology itself has advanced so too have the additional features, becoming slicker, more refined, and in the case of Disney’s Second Screen feature, extremely interactive.
Launched last year with the Blu-ray release of Bambi, the folks at Disney devised a way for you to watch a movie while simultaneously getting a peek behind the curtain on your laptop, PC or iPad via an app that’s available a day before the film’s Blu-ray release date.”
“…From storyboards to something called “seamless branching” - a visual tangent that essentially pauses the movie while the director expands on a certain scene and then reverts back to where the movie was - Second Screen represents several hours worth of potential playing, clicking, flicking and watching.”
[via Cineplex By Andrea Miller
Mini Matmian►
We have only skimmed the surface of Second Screen possibilities. There are many exciting prospects in the future for this technology and we at Matmi are exploring them all.
Research has shown that over 60 percent of viewers have an internet capable device within reach. This means there are already huge portions of viewers who could be given the chance to have a much richer experience than passively watching the ‘talking pictures’ (not that, from time to time, I don’t like sitting back and just relaxing while watching my favourite show/film).
From TV to film to product placement to advertising to education, second screen technology has almost endless possibilities. It can change the way we consume media. It could revolutionise the manner we interact with the box we have been staring at for decades (strong words I know, but I’m as excited as kid on Christmas day just thinking about it).
We can even become part of the narrative we are watching; interacting and engaging in a way never before thought possible. Combine this with IPTV and, well…it’s the future :)
Our MD Jeff Coghlan put forward just one possible use for Second Screen technologies at a recent MoMoMcr event.
“Imagine this. You could be watching a clothing show, a signal is sent to your mobile device via sound waves (audio watermarking) which triggers an event. The peice of clothing being discussed on the TV all of a sudden appears on your mobile. You can then apply it to a virtual manikin of yourself to see how it might look and then share this with friends, asking their opinions or to vote on it. You could have the option to click a link which would use GPS to locate your position and show you where you might be able to buy the item.”
That is a mere snippet of what could be done.
I could go on, I could delve into the subject in greater detail. Laying out Matmi’s thoughts for the future of digital media. But then we don’t want to give away all of secrets. However, I promise you, this will not the last we speak on the subject of Second Screen technologies.
What are your thoughts? Does the encroaching tide of second screen technologies entering your viewing experience trouble you? Maybe you already take advantage of it (GetGlu for example - a VERY simple form but an example none the less)?
[Read the full article here: http://bit.ly/AfXOGG]
Realted post: 
If your company is looking for a digital agency to provide you with a unique, inspiring and engaging form of branded entertainment, then look no further than Matmi…. 
 
Phone: (+44)01625 560771
Twitter: @matmi