Showing posts with label gamify. Show all posts
Showing posts with label gamify. Show all posts

Monday, 26 March 2012

Merit Badges: How Salesforce Motivates a Workforce


120314 Rypple 01.jpg
Here’s a very serious question: Are the tools your company’s employees use to do their job more or less motivating to that end than the apps, games, and social services they use to do something other than their job? Put another way, does the software your people use for play improve the quality of their work, more than the software they use for work?
This is a question that a company called Rypple first started tackling three years ago. Identifying what Rypple was, was evidently hard enough - in 2009, ReadWriteWeb called it an enterprise solution for garnering feedback; two years later, we re-introduced it as a tool for rewarding employees for good performance. Both were partly right. Fortunately for Rypple, Salesforce perceived it as something substantially greater, and today Rypple is being re-reintroduced as the latest cloud-based component in the Force.com arsenal.
Read the full article ► via ReadWriteWeb
►Mini Matmian:
We are no strangers to the gamifying of the work place (we use a great piece of kit for software development called RedCritter Tracker) and from our experience it can certainly be a great motivational device. 
There are pitfalls to watch out for and you need to carefully analyse whether it would be right for your business but, if implemented effectively, it is a great tool for rewarding employees for good performance.
What are your thoughts on adding Gamification to the work-place?

 
Magic Across Media…
Phone: (+44)01625 560771
Twitter: @matmi

Monday, 5 March 2012

Will the Homes of the Future be Gamified?



Here we are again, discussing the buzzword of 2011/2012; Gamification. It has rapidly gained acceptance, seeping into the consciousness of the digital media industry and it is now making noise on broadcast TV.  
There is a new reality TV show on Channel 4 called ‘Home of the Future’ where they ask an average family to experience what it might be like to live in the future, filling their home from top-to-bottom with futuristic technology and gadgets.

Continue reading : Via matmi.com

Tuesday, 14 February 2012

Gamification in Education


Gamification in Eduction, image by Matmi
Mini Matmian:
The use of Gamification techniques within education is not on the horizon…it is already here. 6 months ago I highlighted the fact that the work teachers have been doing in classrooms across the globe for many years could easily be seen as a form of non-digital Gamification. 
The very practice of stickers, group leader-boards and reward systems that are already in place in so many primary school classrooms is already, in part, a form of gamification …
I then went on to mention how digital media could be used to augment the education process:
…add a bespoke system that also incorporates digital media (yes games are part of it) for multiple purposes that not only serve the individual pupil but also provide an accurate and easy way of tracking progress [for teachers) can only benefit the whole school environment.

All those many months ago I kept it brief. My experience as a former teacher meant that the topic was close to my heart and I knew that if I didn’t reign in my key-tapping fingers I would end up with a 3000 word essay.
As a supporter of the good gamification techniques can bring, I wanted to make one thing absolutely clear:
Sticking the same API or just shoe-horning badges in is NOT taking advantage of the power of game mechanics. 


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