Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, 14 February 2012

Gamification in Education


Gamification in Eduction, image by Matmi
Mini Matmian:
The use of Gamification techniques within education is not on the horizon…it is already here. 6 months ago I highlighted the fact that the work teachers have been doing in classrooms across the globe for many years could easily be seen as a form of non-digital Gamification. 
The very practice of stickers, group leader-boards and reward systems that are already in place in so many primary school classrooms is already, in part, a form of gamification …
I then went on to mention how digital media could be used to augment the education process:
…add a bespoke system that also incorporates digital media (yes games are part of it) for multiple purposes that not only serve the individual pupil but also provide an accurate and easy way of tracking progress [for teachers) can only benefit the whole school environment.

All those many months ago I kept it brief. My experience as a former teacher meant that the topic was close to my heart and I knew that if I didn’t reign in my key-tapping fingers I would end up with a 3000 word essay.
As a supporter of the good gamification techniques can bring, I wanted to make one thing absolutely clear:
Sticking the same API or just shoe-horning badges in is NOT taking advantage of the power of game mechanics. 


Read more... 

Wednesday, 1 February 2012

Disney’s Second Screen technology a treat for movie lovers


“…as movie technology itself has advanced so too have the additional features, becoming slicker, more refined, and in the case of Disney’s Second Screen feature, extremely interactive.
Launched last year with the Blu-ray release of Bambi, the folks at Disney devised a way for you to watch a movie while simultaneously getting a peek behind the curtain on your laptop, PC or iPad via an app that’s available a day before the film’s Blu-ray release date.”
“…From storyboards to something called “seamless branching” - a visual tangent that essentially pauses the movie while the director expands on a certain scene and then reverts back to where the movie was - Second Screen represents several hours worth of potential playing, clicking, flicking and watching.”
[via Cineplex By Andrea Miller
Mini Matmian►
We have only skimmed the surface of Second Screen possibilities. There are many exciting prospects in the future for this technology and we at Matmi are exploring them all.
Research has shown that over 60 percent of viewers have an internet capable device within reach. This means there are already huge portions of viewers who could be given the chance to have a much richer experience than passively watching the ‘talking pictures’ (not that, from time to time, I don’t like sitting back and just relaxing while watching my favourite show/film).
From TV to film to product placement to advertising to education, second screen technology has almost endless possibilities. It can change the way we consume media. It could revolutionise the manner we interact with the box we have been staring at for decades (strong words I know, but I’m as excited as kid on Christmas day just thinking about it).
We can even become part of the narrative we are watching; interacting and engaging in a way never before thought possible. Combine this with IPTV and, well…it’s the future :)
Our MD Jeff Coghlan put forward just one possible use for Second Screen technologies at a recent MoMoMcr event.
“Imagine this. You could be watching a clothing show, a signal is sent to your mobile device via sound waves (audio watermarking) which triggers an event. The peice of clothing being discussed on the TV all of a sudden appears on your mobile. You can then apply it to a virtual manikin of yourself to see how it might look and then share this with friends, asking their opinions or to vote on it. You could have the option to click a link which would use GPS to locate your position and show you where you might be able to buy the item.”
That is a mere snippet of what could be done.
I could go on, I could delve into the subject in greater detail. Laying out Matmi’s thoughts for the future of digital media. But then we don’t want to give away all of secrets. However, I promise you, this will not the last we speak on the subject of Second Screen technologies.
What are your thoughts? Does the encroaching tide of second screen technologies entering your viewing experience trouble you? Maybe you already take advantage of it (GetGlu for example - a VERY simple form but an example none the less)?
[Read the full article here: http://bit.ly/AfXOGG]
Realted post: 
If your company is looking for a digital agency to provide you with a unique, inspiring and engaging form of branded entertainment, then look no further than Matmi…. 
 
Phone: (+44)01625 560771
Twitter: @matmi

Friday, 16 December 2011

Matmi’s Elf iPhone App




Another MATMI classic:  
It’s Christmas morning and there’s magic in the air, enough to send an elf soaring into the stratosphere. While Santa’s away, Irving the Elf like nothing more than leaping skyward, stepping on stars and bouncing on baubles trying to get as high as he can! Build your boost and collect candy canes for a point bonus while you help Irving hit the heavens, but watch out for the twisted tinsel, its pointy prickles will put a real crimp on your day.  
With all the looks and charm you’d expect from a Matmi game, Elf is simple enough that anyone can pick it up and play it, but addictive enough that you’ll be hooked all year round. Aim skyward as you challenge your friends via Facebook Connect and see who can send Irving the highest!  
Elf Features:
  • Amazing graphics and animations.
  • Unique sound effects in stereo.
  • Simple but addictive gameplay.
  • Suitable for all ages.
  • Local and Online scoreboards.
  • Facebook Connect so you can challenge all your friends.
  • Created specifically for the iPhone/iPod Touch by the wonderful minds of Matmi  

Wednesday, 26 October 2011

Taking a Twix twist on Brickbreaker


Play Twix FeedBreaker Game
After a great meeting with the good folks at TBWA New York during our trip earlier this year, we were delighted to get a call asking us to get involved in producing a series of games for the iconic Twix brand.
Twix, meaning “twins sticks” (hey, we know our stuff, y’know) has been around since 1979 and its current branding revolves around “Take a pause like you mean it”. Using this as our theme, we created a game concept based on the equally iconic game, Brickbreaker, and gave it a Twix twist.
Feedbreaker” features 10 increasingly difficult levels, where using the Twix bars as your paddle, you break the bricks, catch power-ups, avoid the power-downs, enjoy the techno music (mostly) and send swag to your friends on Facebook so they’ve got power-ups ready for when they play. You may find your friends’ faces appearing randomly on the bricks as well which feels slightly bizarre – but the bricks make great noises when they break, so we reckon it’s all fine!
Games.com gave us a great review which bodes well for the next release, so standby for more classic chocolately fun!

Friday, 7 October 2011

Play ‘Iron Out’ and steam your way to victory!



‘Iron Out –the game’ puts you in control of a steam powered iron.
Avoid obstacles by either skirting round them or take to the air with the PerfectCare iron.   
Collect power-ups to help you iron out life’s hassles and steam your way to victory in this frantic distance game.  
How long can you keep flattening those creases?
To play go here:

Thursday, 6 October 2011

The PS3 Ad Spot Michael


Love or hate gaming, this Sony advert properly captures the very essence of video games. It’s about the experiences. It’s about the memories. Video games allow a person to, even briefly, become someone else, and enter their life and see a different world. Link, Ghost, and Gordon Freeman all become part of a gamer’s narrative with just as much consequence as Tom Sawyer or The Hardy Boys.
Sure, this particular video spot is for Sony and the Playstation 3, but it portrays the vast draw to gaming in general. Good job, Sony. You won the Internet today.
- via TechCrunch
Loved this advert! So many digital gaming memories brought to life. Great job Sony! 

Wednesday, 5 October 2011

Matmi's iPhone / iPad app page


Matmi's iPhone / iPad app page | PC, Console and Mobile Gaming | Scoop.it

Check out some of Matmi's award winning Apps like Monster Pinball.

JUST AWESOME FUN! Monster Pinball is a blast!

Winner of the GOLD award for the best mobile / hand held game at the Roses Design Awards.

Simply the most action packed pinball game you have ever played! Six linked tables bring you into the mind boggling pinball world of the Monster Mafia characters sending you into a spin at every flick of your paddles.

Monster Pinball is not a simulator nor a retro port, it's a totally original pinball extravaganza, taking the core principles of pinball to a new level. Multiple flippers, rebounds, stallballs, boosts, bonus, freeballs and tilt are all present taking full advantage of your device's power.

Beautifully animated and presented graphics together with wonderfully crazy sound effects. A sensational 60 frames per second physics engine make it the smoothest pinball game yet. Monster Pinball is a long overdue breath of fresh helium filled air to the pinball world!


If you are interested in learning more, or perhaps having an iPhone / iPad app developed for your company please Contact us

Team Bondi Officially Shutting Down


After launching the hugely successful action adventure LA Noire, Australia-based development studio Team Bondi had gone through a rough period to say the least. Following reports of employee mistreatment, the company plunged into financial problems, in addition to the ASIC (Australian Securities and Investments Commission)changing the studio's status to 'Under External Administration and/or Controlled Receivership.'
While this was a pretty good sign that the company is going under (not "Down Under" ahahaha!), there weren't any official reports that they have actually shut down for good... at least not until now. Today, we've learned that an appointed liquidator is to handle sales of remaining Team Bondi assets, according to documents filed with the aforementioned ASIC.
Well, a lot of people being out of work is always lousy news. On the other hand, it's probably for the best - the working conditions were clearly appalling and the company was mostly run by complete assheads.
Meanwhile, the PC version of L.A. Noire, developed by Rockstar Leeds, is on its way to stores (be on the lookout come Nov. 11).
-via Actiontrip 

Mojang Wants to Give Up 'Scrolls' Trademark, Bethesda Suing Regardless




The people at Mojang are keeping themselves busy with a new title called Scrolls (in addition to still working on Minecraft, of course). Anyway, they’ve hit a snag when Bethesda sued them over the ‘Scrolls’ trademark. Bethesda’s latest move in the company’s legal action against the independent studio shows that the company may not really be interested in the trademark at all. Kotaku has the story.
►Mini Matmian:
Poor move Bethesda…just poor. Wreaks of desperation and an, as of yet, unknown motive for wanting to simply stamp on the Majong developers.
They should be focussing on the Skyrim release and ensuring it’s not bug riddled like most of their past releases (anyone who has experienced Bethesda’s past games know what I’m talking about).

Tuesday, 4 October 2011

A Matmian’s view of OnLive

OnLive Console

So what can I do with OnLive?

With OnLive you get to play a variety of games on the most basic of computers or even simply on a TV, using a controller of your choice. And all it will really require is a good Internet connection. It sounds too good to be true doesn’t it? That’s what I thought. So I decided to test the system out for myself. 
I joined the OnLive service (membership is free) and played via PC first. After a quick program download I signed in. The OnLive system starts up just like you’re accessing a dashboard on a modern day console. Even the introduction is video streaming. A rotating sweeping logo comes in to screen then fades out. Then you’re in to the menu system - a grid-like layout allowing you to browse through games in the marketplace, change your settings and even watch other people’s games currently in progress (this is live streaming after all). A nice feature I instantly noticed was the ability to record clips from your games and publish for all to see, great for a chuckle, especially recordings that point out game flaws such as walking through walls and defying gravity. 
A brief look through the marketplace and it’s great to see so many well-known game titles available to play. F.E.A.R 3 and Split Second immediately took my interest. Another great little feature is that most games are available to play for free for 30 minutes a day. The system simply disables any save abilities and brings you back to the dashboard after your 30 minutes are over.
 I start playing Split Second, one of my favourite racing games. It was at this point I noticed the screen jolt and stick for a moment or two, then a “network problem” image pops up in the top right. A few seconds later and the blip is gone and everything is back to normal. Was this a sign of things to come? 
The game played ALMOST flawlessly. Every few minutes or so the network blip would raise it’s head again. I could put this down to teething problems, and keep my finger’s crossed that the good people at OnLive are working on improving the way in which the system streams back to the user. Another issue I considered was that, while console gamers will be generally impressed by the speed of response from their gamepad, PC users may not be as equally impressed when it comes to first person shooters. The ability to spin around very fast when necessary via the mouse is one of the reasons FPS games do so well on the PC. And running via a streaming system, no matter how fast your Internet connection may be, your controls simply won’t be as quick to respond as you may be used to. Short of restructuring the entire infrastructure of Internet communication (which, impressively, Steve Perlman - OnLive’s founder, is currently working on) this will always be cause for concern. 
However, I remain quietly optimistic. And, as I mentioned before, I’m more of a console gamer than a PC gamer, so it was time to try the system out with a gamepad. I got it as a package deal… pre-order Saints Row 3 for £35.99 and get a free console (£6 shipping costs added on top) - although had I known October’s deal would be the same with a preorder of Batman: Arkham City I would have held out….doh!. 
Two days later my console arrived. My first impression of it was how nice the packaging was. Solid black box, all accessories neatly packaged in a very “Apple” kind of way. It really appeals to a modern day gadget lover like myself. The console is no bigger than a mini usb hard drive, but technologically speaking it really packs a punch. There are:
  •  2 USB ports (allowing you to wire up the gamepad if you prefer - although it’s bluetooth so there’s no real reason - or to plug in a mouse and/or keyboard)
  •  HDMI out (yes, with full 1080p support)
  •  a digital audio out (with 5.1 surround supported)
  • an ethernet port
No hard drive is required so it’s nice and light. Basically it’s just a very pretty modem with a video and audio card. However, one downside was that the console doesn’t come with Wireless connection as standard. You can still connect wirelessly, but only via a wireless bridge (so it loses a point in my eyes). The gamepad surprised me the most. I wasn’t lying when I said it rivals the Playstation and Xbox. Dual thumb-sticks, standard main controls, 4 trigger buttons and (this bit’s really nifty) additional keys to control video recordings, allowing you to very easily record, review and upload your video clips. Top that off with the usual rumblepad and menu buttons. Possibly the nicest controller I’ve ever used.  
So I plug it in to my tv, boot it up and continue my OnLive journey. As before, the dashboard comes up, and intuitive navigation kicks in, allowing me to navigate around and find my games. This time I load up F.E.A.R 3 (a game I previously purchased and played on the PC version of the OnLive system). Loading the game takes seconds, then it takes me to my last saved point. And away I go. The game plays just as well as before, but 5-6 minutes in I get the same issue I had before…”network problem” for a few seconds, then the game continues. I play the game for 3 hours and this problem only appears perhaps 3 times. So overall it doesn’t bother me. It only serves to persuade me to update my 6mpbs connection. 

Why you should consider OnLive

  • Free membership (no subscription unless you fancy additional package deals)
  • Free to play most games 30 minutes a day
  • No need for top of the range graphics and sound card
  • No hard drive required
  • Multi-platform (including when playing multiplayer online)
  • Amazing gamepad that works both with the console and the PC
  • The ability to save video clips
  • The ability to watch others play games and view trailers for games
  • The ability to play multiplayer games
  • Console is relatively cheap, very lightweight, and simple to use
  • Wireless if required (via bridge)
  • HDMI (1080p) support
  • 5.1 surround sound support
  • A vast amount of well-known games
  • The comfort of knowing the hardware and game library will be continually updated automatically
  • The ability to customise controls (if using a keyboard)
  • Can modify settings to help improve your viewing experience.
  • Plus realisation that you are playing with brand new emerging technology.

Sounds too good to be true. What’s the catch?

As great as it is, a fast Internet connection will always be required. OnLive’s biggest problem (and sole reason why the system could fail if not correctly dealt with) is that even with a decent Internet speed you may encounter the occasional second or so network delay, or too many people using the server (leading to a delay when logging in), so finger’s crossed this issue will be corrected. 
While the console does provide an HDMI output, due to the streaming process the quality is not true HD because of the need to compress the video. And the slower your Internet speed, the worse the video quality. 
The cost of purchasing a game is not much cheaper than purchasing the game from anywhere else (either online or in the shops). This is disappointing, especially due to the above issue (not getting TRUE HD quality). I would have assumed the cost would be slightly less. However, perhaps the price may start to drop if more people adopt the service. What also concerned me was that, of the many of the games I demo’d, most of the ones I wanted to purchase could only be purchased through a £6 a month subscription package deal! And I’ve never appreciated being forced down a subscription route. If I want a particular game I should be able to buy it outright, not spend the rest of my life paying a monthly fee to access it. 
The OnLive console can only support a maximum of 2 players and they only provide one gamepad when you buy the console (you can buy another separately). And after researching the multiplayer options in some of the games I spotted you can only play against other OnLive members. But I guess this makes sense, so as not to give any none-streamer the upper hand. 
Finally, some of the games in the marketplace appear to be console ports. This is usually fine, however in some games the visual control instructions presents an Xbox or Playstation control system. Or the game may be a PC only game, therefore labelling keys incorrectly (i.e. ‘press the E key to open the door’…when there is no E on the gamepad). There is also the issue of some games (ie. Saints Row 2) being ported in a sloppy manner, causing various bugs to appear (the handling of vehicles in this game is, for the most part, impossible). But that’s more down to the game developers, not the hardware. 

Halt, who goes there? Console/PC friend or foe?

So is OnLive really the console and PC gamer killer? I don’t think so, and I don’t think it wants to be either. But it is definitely a game changer, sitting itself quite happily, comfortably and perhaps permanently in-between the hard-core PC gamer, the console lover and those who don’t have hundreds of pounds to spend on either.
Should OnLive solve their little network issues out, streaming gaming has real potential to please all people and end the divide. And in time it’ll even make the tablet owners happy too. Personally I’ll keep on playing via the console rather than the PC, but I can also see myself plugging in my mouse and keyboard, just to get that extra control in some more PC-based games.
Despite my new dependency on constant fast internet access, what pleases me the most is that I no longer have to worry about keeping my hardware completely up to date. But instead I now worry whether or not OnLive can keep their hardware up to date. 
When playing with more than 2 people in the room, and with its exclusive titles and REAL high definition I’ll always need my Xbox around, plus it’s nice to physically own a game (a bit like those who still prefer CD’s over MP3’s) . But with OnLive being so cheap, sexy, unique and fun to use I’m proud to add it to my console collection, and I look forward to watching the service expand and improve over the coming months and years.
The future of gaming is here. All hail streaming media. All hail the big fluffy cloud!
by Meta Matmian

Friday, 30 September 2011

Cosmic Log - Gamers solve molecular puzzle that baffled scientists






Video-game players have solved a molecular puzzle that stumped scientists for years, and those scientists say the accomplishment could point the way to crowdsourced cures for AIDS and other diseases. “This is one small piece of the puzzle in being able to help with AIDS,” Firas Khatib, a biochemist at the University of Washington, told me. Khatib is the lead author of a research paper on the project, published today by Nature Structural & MolecularBiology.