Showing posts with label matmi. Show all posts
Showing posts with label matmi. Show all posts

Tuesday, 21 February 2012

RedCritter Tracker – Gamifying the Work place


“It’s not all just about the badges. Project leaders can assign points to individual tasks (depending on difficulty or time it takes to complete). These points can then be saved up and exchanged in the RedCritter Tracker store to treat yourself to a pressie. These rewards were voted for by the Matmi staff. Take a look at the kind of thing they aim to spend their hard earned points on (not ashamed to say they are very geek friendly)”
Via www.orchard.co.uk

Monday, 6 February 2012

NW1: Nerf War 1


Nerfing Private Ryan
The escalation: 
It began with a single shot. One whistling tube of foam, flying through the air like a dive-bombing hawk. It’s target? An innocent Matmian’s head.
*THUD* 
It had begun. Within a week, a full-scale battle could be heard coming from above the peaceful lower-living Matmians. The sky dwelling ones had started something that would eventually lead to a full-scale war. An arms race developed. But this was no cold war, this was a ‘Foam War’.
The fight:
The lower-living Matmians were out numbered and out gunned, but their spirit was strong. One brave soul took on the aggressive sky-dwellers. He did not last long.
However, single man strike teams continued to raid the sky dwellers domain. Each and every time, they were taken down. Occasionally, the sky dwellers would venture down in 3 man parties to target an individual. They began to put resources into research and development, culminating in a magnum based nerf gun. You certainly knew if you had been hit by one of them. They even started a training camp, using printouts of the faces of lower-living Matmians for target practice.
Yes, the sky dwellers were organised and equipped while at the same time, the Matmians below were embroiled in civil war – targeting each other.
Balance of power:
It eventually became clear that if the lower-living Matmians were to survive, they had to band together. The fight was on. A new weapon was brought into the fray by a well funded lower-living Matmian: a rapid firing nerf gun, bigger than anything either side had witnessed. Modded to the hilt, it struck fear into all who saw it. The balance of power began to shift. However, could the lower dwellers remain organised to take the fight to the sky dwellers and win?
Time will tell…
Disclaimer
Do not try this at home. Trained professionals were used.
No Matmians were truly injured in the nerf war.
[image manipulated from original Saving private Ryan poster]

Friday, 23 December 2011

It’s a ZOMBIE XMAS from all at Matmi



Promo Image for Game
To wish you a Merry Christmas, our clever team of Matmian elves created this quick fun game, in lighting speed. Not only must Santa deliver all the presents but he must also fend off a hoard of Zombie Elves… a truly yuley ghouly game - happy clicking!

2011 was Matmi’s 10th Anniversary and what a magical year it has been. The Matmians of Macclesfield worked their little socks off. They put Santa’s Elves to shame. And with all their hard work came the recognition. Christmas certainly came early for Matmi with awards rolling in like snowballs rolling down the hills of the Pennines.

The Optathlon and Gorillaz campaigns picked up multiple awards from Big Chip, CorpComms Digi Awards, How-Do and the Dadi Awards. Optathlon was also nominated for ‘Best Use of Games’ at Cannes Lions and The Gorillaz App received an ‘Official Honoree Award’ at the Webby Awards. Adding to these, like the star on top of a Christmas tree, Matmi was named‘Digital Agency of the Year’ at the Dadi’s in an open vote. I could go on but a Christmas pudding is calling me.

So if you are looking for an award winning digital design agency to spruce up your next campaign in 2012, we’d love to hear from you.
Contact us.

Sunday, 18 December 2011

Matmi New Media Ltd presents Ho Ho Ho! Yellow Snow!



Our fastest ever moving viral / advergame! At one point this game was being played 5,000 times every minute! Its a game of join the dots, but it doesn’t involve a pen. A great festive game that really got everybody talking at Christmas 2007!
With the addition of a greetings card (where you can draw in the snow and email your message to a friend) this game has become an incredibly popular game. What a great use of adolescent humour! We’re all kids at heart. I dare you not to laugh at santa’s bum!
OR get the iPhone version. Ho Ho Ho! Yellow Snow! DELUXE Edition: http://iphone.matmi.com/yellowsnow/

Friday, 16 December 2011

Matmi’s Elf iPhone App




Another MATMI classic:  
It’s Christmas morning and there’s magic in the air, enough to send an elf soaring into the stratosphere. While Santa’s away, Irving the Elf like nothing more than leaping skyward, stepping on stars and bouncing on baubles trying to get as high as he can! Build your boost and collect candy canes for a point bonus while you help Irving hit the heavens, but watch out for the twisted tinsel, its pointy prickles will put a real crimp on your day.  
With all the looks and charm you’d expect from a Matmi game, Elf is simple enough that anyone can pick it up and play it, but addictive enough that you’ll be hooked all year round. Aim skyward as you challenge your friends via Facebook Connect and see who can send Irving the highest!  
Elf Features:
  • Amazing graphics and animations.
  • Unique sound effects in stereo.
  • Simple but addictive gameplay.
  • Suitable for all ages.
  • Local and Online scoreboards.
  • Facebook Connect so you can challenge all your friends.
  • Created specifically for the iPhone/iPod Touch by the wonderful minds of Matmi  

Sunday, 13 November 2011

Catch a couple of minutes of the Chief Matmian Jeff Coghlan from TEDx Liverpool




Founder and leader of the talented Matmians, creators of sometimes crazy, often games based, repeatedly award winning digital & mobile campaigns for the likes of United Airlines, EMI Music, Red Bull, Cancer Research, ASDA and Vimto Soft Drinks.
Via www.youtube.com

Wednesday, 26 October 2011

Philip’s toothbrushes go for the Cosmic Clean!


Play Cosmic Clean
We’re used to surprising other people with the player stats for our releases, but it’s not often that we knock ourselves out.
Released in 2009, “Brilliant Brushers” is one of our simplest games, but has been a jaw-dropping success. Aimed at 4 – 11 year olds and their parents with a dental hygiene message wrapped up in a fun way, it has had over 18 million plays lasting almost 7 minutes each on average. Wow! That is simply breath-taking.
Created for Philips to promote its Sonicare range of toothbrushes for kids, “Brilliant Brushers” now has a sequel in this year’s release of “Cosmic Clean”. Featuring our hero of the pearly whites, Sonic Simon, and his sidekick Sonic Sophie, the daring dental duo take off for a 3 level game to spread good dental hygiene habits throughout the cosmos. The aliens of the Moons of Molar, Planet Plaque and Comet Canine are in for a toothy treat!
In all seriousness though, fun and simplicity are not to be sneezed at as successful game mechanics. And if Matmi helps spread the word about good dental hygiene for a few million kids and parents around the globe, we can live with that.

Tuesday, 11 October 2011

Back-end web developer


Matmi (located 20 minutes outside of Manchester, UK) are looking for a back-end web developer. Interested? Read on…
Back-end web developer job requirements:
Good PHP, .NET are the core elements in this role, with knowledge of MYSQL /SQL Server working on websites and branded game releases for clients including EMI Music, Vimto Soft Drinks, Mars, Comic Relief and Cancer Research.
If you can also bring C, Objective C and/or C# into the mix, that would be great.  If not and you’re prepared to learn them en route, that suits us just fine too.  The nature of our work means that skills with Facebook and other social network APIs are always needed – but we’d expect to train people up in-house for that (not least because they keep changing so fast…).
If you’re familiar with Scrum/Sprint or other agile methodologies – great – but it’s not an essential skill. You will be trained in-house.
Finally – where d’you want to be in 10 years time?!  We’re planning to be in the same place: well ahead of the pack with cutting edge techniques and show-stopping results for clients.  That means we all live and breathe what we do, and work best in a fast paced, team focussed environment.
What’s it like working at Matmi?
Fast, sometimes frenetic and always fun.
Take a look at our website at www.matmi.com, find us on TumblrTwitter andFacebook too – and you’ll quickly get an idea of what we’re about.  Coverage on The Drum and How Do could be useful background too.
A typical Matmian is….. there’s no such thing.  We do have some common traits though. 
  • Work is a passion and a pleasure (which means it’s not much like work).
  • Matmians are an open-minded bunch who thrive in places that other digital marketing agencies don’t even know exist.
  • We’re curious, questioning and quite intelligent on all matters of digital marketing, gaming, platforms, apps and code.
  • We’re geeks with business brains.
  • If someone says “It’s never been done before”, we’re not usually far away.
What are we offering?
  • Salary range up to £25K per annum, depending on skills and experience.
  • 24 days holiday per year, plus Bank Holidays.
  • Stakeholder pension scheme.
  • In-house learning environment in whatever business related subject you’d like to develop your skills in­!
Have you got what it takes to be a Matmian?  Contact us at michelle@matmi.com or on 01625 575661 and let’s talk.  Soon.  We’d like to see some of your work too, so if you have an online portfolio, please include a link when you contact us.

Monday, 10 October 2011

The Year of Awards rolls on…



Matmi have had a fantastic year so far regarding recognition for our work.
We have won at events such as The Big Chip AwardsThe Digi AwardsHow-Do Awards, nominated for Best Use Of Games at theCannes Lions and received a special honoree mention at the Webby Awards (first time of entering too). Enough awards to make the little Matmian eyes pop.
And our run keeps on going. Only last week we were nominated for a BIMA award for our work on the Optathlon Campaign
However, that was not the end of our amazing week. Our chief Matmian Jeff Coghlan was nominated at the DADIs for ‘Individual Of The Year’ (fear not, my fellow Matmians shall keep his feet on the ground). Matmi itself was also nominated for ‘Agency of the Year’.We are all obviously very proud of the work we do but it’s always nice to be recognised by others.
The winners of the DADI awards are based on an open vote. If you feel the Matmians and their ever-so humble leader Jeff Coghlandeserve this recognition, you can vote here: http://vote.dadiawards.com/
If you need some persuading, check out our some of our latest work:
Matmi need your vote!
Thank you for listening to this self-promotion. You regularly scheduled updates will continue shortly 8¬) 
Mini Matmian.

Friday, 7 October 2011

Play ‘Iron Out’ and steam your way to victory!



‘Iron Out –the game’ puts you in control of a steam powered iron.
Avoid obstacles by either skirting round them or take to the air with the PerfectCare iron.   
Collect power-ups to help you iron out life’s hassles and steam your way to victory in this frantic distance game.  
How long can you keep flattening those creases?
To play go here:

Wednesday, 5 October 2011

Matmi's iPhone / iPad app page


Matmi's iPhone / iPad app page | PC, Console and Mobile Gaming | Scoop.it

Check out some of Matmi's award winning Apps like Monster Pinball.

JUST AWESOME FUN! Monster Pinball is a blast!

Winner of the GOLD award for the best mobile / hand held game at the Roses Design Awards.

Simply the most action packed pinball game you have ever played! Six linked tables bring you into the mind boggling pinball world of the Monster Mafia characters sending you into a spin at every flick of your paddles.

Monster Pinball is not a simulator nor a retro port, it's a totally original pinball extravaganza, taking the core principles of pinball to a new level. Multiple flippers, rebounds, stallballs, boosts, bonus, freeballs and tilt are all present taking full advantage of your device's power.

Beautifully animated and presented graphics together with wonderfully crazy sound effects. A sensational 60 frames per second physics engine make it the smoothest pinball game yet. Monster Pinball is a long overdue breath of fresh helium filled air to the pinball world!


If you are interested in learning more, or perhaps having an iPhone / iPad app developed for your company please Contact us

Monday, 3 October 2011

Is the future of gaming in the cloud?



A gaming passion

Being a games developer it comes as no surprise that I’m interested in computer games and gadgets. My obsession started back in the 80’s with a Sinclair +2 Spectrum (yes, I am that old).
As computers developed and graphics started to expand beyond their 16 colour limits I followed the trend with anticipation. First buying a Mega Drive (16 bit colour and stereo sound!), Mega Drive 32x (remember that?!), a Super Nintendo, a Gameboy (less colours than a SNES but my first foray in to the handheld gaming world), a PC, an Xbox (my first console with a built-in 3D card), another PC, a Wii, another PC and finally an Xbox 360. For some reason I never went down the PlayStation route much to the derision of some of my friends. I’m not biased; it was just a personal choice. My friend’s followed similar routes, but as hardware improved over the years I began to see a wedge form between the console and the PC users, and this separation still exists today.
Personally I’ve become more of a console-ist myself, partly due to the fact that I have a laptop (and no external mouse). The idea of resting my computer on my lap all night as it heats up my groin, achingly rotating my finger around the mouse pad and shouting at the screen because it thinks that by pressing the Shift key so often I must want it to start using the disabled features of Windows, doesn’t give me the gaming satisfaction I crave.

Console or PC?

Some console-ists will argue that using a console is more entertaining, offering a better gaming experience and providing a more sociable gaming environment. Others however will point out that the PC will always be the better choice simply because computer games are always demanding more from its hardware and only the PC can evolve with them.
Games companies are continually pushing the boundaries of their game engines, but console systems and PC hardware are finite and limiting in that they can only present to the user whatever their hardware and software can achieve. Sooner or later the dreaded drain on your finances will arrive, leaving you to make that same choice once again – buy the latest console, or upgrade your PC’s hardware. And there’s the rub…the one thing that binds both console and PC users alike. Either way you look at it, sooner or later you’re going to have to shell out for new technology.
This issue hasn’t gone un-noticed, and one company has been quietly working at a solution, one that solves the console/PC issues using other modern day technologies. The result? A cloud-based gaming platform!

Gaming in the Cloud

I first heard about Onlive about 4 years ago. Their chief director was discussing how they had begun developing a system that will allow any user to play a computer game with the best possible graphics and sound, and all they’ll need is a basic PC or, alternatively, purchase the OnLive box. The only requirement was that the user must have a reliable and relatively fast Internet connection. Of course 4 years ago we couldn’t afford the speeds we can get now and had the system been released around 2007 it is safe to say that it simply wouldn’t have worked. Fast-forward to 2011, where an Internet speed of less than 6mbps is laughed at, where cloud-based technology is the new buzz word and where games are more hardware demanding than ever. Onlive couldn’t have picked a better time to launch.

Cloud gaming? Explain yourself!

So what is it, and how exactly does it work? The simplest way to describe it is to imagine having a Skype conversation with your friend and asking them to put a webcam in front of their TV and boot up their console. Once the game loads, start shouting the direction you want your player to move, and your friend will navigate the controls accordingly. Technically you’re not playing the game directly, but you are in total control of it via your friend’s actions.
OK that example’s a little crude but you get the idea. OnLive works in a similar (but obviously more technical) way. You send the movements you want to make down the Internet to the OnLive cloud based servers that are running the game, and they will (virtually) instantly stream back the visual response to that movement. You are remotely playing a game through the Internet. And what’s really great is that you don’t have to worry about how good your graphics card is because you’re effectively watching a video, not rendering a 3D environment on the fly. OnLive have built an incredibly powerful piece of architecture to handle all the hardware and software involved in the game, and all you see is the final result. And as technology improves, so too will their servers.
OnLive is not available on both a PC and MAC (and soon a tablet version will be released!) but they have also released a small, lightweight console and gamepad. The gamepad rivals both the Xbox and Playstation both in terms of looks and usability. If you went for the console and gamepad it will cost you a measly £70 (but keep an eye are their constant deals. You can pick up a game and console for as little as £35 plus shipping). Simply plug your ethernet cable in (or go wireless via a wifi bridge), and use the HDMI out to plug in to your TV, press the on button and you’re ready to go in less than 3 seconds.

Can a cheap, affordable console that plays all the latest games and never needs upgrading exist? I’m quietly confident, but maybe I’ve just got my head in the clouds….
by Meta Matmian
[In my next post, I shall delve into more detail my experiences’ with OnLive - the good, the bad and the cloud]